

These games are fun for mindless violence. What bumps this game up in the rating is the larger number of units per faction (For the Union and Confederacy, you get different "state units"), the fact that artillery is faster in getting to places (due to being drawn by horses rather than pushed), the more fun campaigns and single battles that re-enact historical battles, and just in general a better game. The CSA also gets a bonus unit, the submarine Hunley, but unfortunately it is bugged and if you attempt to use it in-game it will CTD. Unfortunately, you only get a couple main types naval units, the Monitor for the Union, the Merrimack/Virginia for the CSA, and a sidewheel steamer for Mexico and Texas. The campaigns can be fun and challenging, as they re-enact battles from the past, and what units you are given at the start is all you get. The same problems with assaulting garrisons persist in this game, as well. The AI is a little bit better but it is still flawed, with the AI sending squad sized groups at you in battle mode, usually without support.

What brings the rating up for these two games are the numbers of factions as well as the custom battles, which can be "played" as you make them, adding units in as more fall. In additions, their garrisons of bowmen can often be far more deadly than gunshot due to the rate of fire. I have stuck one or two pieces of artillery supported by two regiments of 196 men each (the largest "group" that can be organized), and they can tear the native "armies" to pieces, especially with grapeshot enabled, without any casualties.

Instead of sending groups of warriors to attack enemies, the native factions will often send hundreds of peasants (armed with bows) to attack in wave upon wave. As for the native factions, the same problems can occur. Also, the artillery is pushed rather than horse drawn, giving it a slow nature. In addition, trying to take a single building that is supported by others manned with people can often be impossible without unacceptable casualties. I recall losing 500 men, four large "grouped" units (as in, held together by an officer, drummer,and flag) to take a single fortress once, and the attack FAILED. It is difficult to kill the defenders from the outside and is typically easier to either destroy the building (especially in cases such as forts and blockhouses, which can hold large garrisons, leading to higher rates of defensive fire and even cannons from the forts and fortresses) or just send your soldiers in to engage in melee, which can often be disastrous with larger garrisons. Also, assaulting towns can be a long process, as EACH and every building is capable of firing back so long as it even has one person inside of it. They often don't utilize artillery and almost NEVER use their navies. The AI isn't perfect: the European factions often sends 17th century units in platoon strength or so to attack your town(s) even when they have 18th century units available, which they typically use for guarding structures like mines.

Texans bravely defend The Alamo in campaign In addition, you must have enough "living space" consisting of various buildings in order to support larger and larger populations. One of the more unique aspects of the game is that you must create peasants and send them to forts to train military units, rather than being able to create them on the spot. Wood and stone are mostly used for construction, naturally. Coal and iron are used for ammunition, with larger units (such as ships) taking more coal and iron per shot. Same with gold, with larger amounts being drained depending on how many military units you possess, as wages. Unlike other games where food is deducted for just the recruitment of units, food is continuously drained from your supply, depending on how many units you have. The peasants are responsible for collecting several resources: food, wood, gold, stone, coal, and iron. You have two classes of land based units: Peasants and military. The game play of each are pretty much the same. There is also a "Single Battle" mode which is sort of like a mini-campaign. They have three main modes of play, not including multiplayer: Battle, Campaign, and Custom Battle.
#GAMES LIKE AMERICAN CONQUEST SERIES#
American Conquest is a series of three games, consisting of the original (Britain, USA, France, Spain, Aztec, Inca, Huron, and many more as factions), followed by American Conquest: Fight Back, which gives you several more factions (Germany, Russia, Haida, Portugal and the Netherlands), and American Conquest: Divided Nation, which deals mostly with the American Civil War.
